VR: Virtual Reality

When meatspace is too much, head for Virtual Reality. I spend quite a bit of time romping around the worlds of VRChat. But, I can also be found playing the occasional VR title. I've loved VR ever since I first put on the Oculus DK2. My current preferred HMD is the Quest 3, but I use it with PC SteamVR using SteamLink to wirelessly connect to my main gaming rig Moonshine. If you hop into VRChat, come and check out my world Lax Dragon Den.

Lax Dragon Den

Living in VRChat

VR HMD Hardware

My Virtual Reality HMD (Head Mounted Display) configurations.

VR HMD
  • 2023-09-27 Meta Quest 3
    • Display Dual Mini-IPS LED (2064×2208 per eye) @ 120 Hz
    • Lens Pancake (FOV: 110°)
    • APU Qualcomm Snapdragon XR2 Gen 2
    • RAM 8 GB
    • Storage 256 GB
    • Audio PSVR Bionik Mantis
    • Input Touch 2 controllers, hand tracking
    • Tracking Built-in inside-out 4 camera system
    • Connection Wireless via Steam Link
  • 2022-10-28 Meta Quest Pro
    • Display Dual Mini-IPS LED (1800×1920 per eye) @ 120 Hz
    • Lens Pancake (FOV: 106°)
    • APU Qualcomm Snapdragon XR2+ Gen 1
    • RAM 12 GB
    • Storage 256 GB
    • Audio Built-in Speakers
    • Input Touch Pro controllers, hand tracking
    • Tracking Built-in inside-out 4 camera system, eye and face tracking
    • Connection Wireless via Oculus AirLink, or wired via USB-C
  • 2020-10-13 Oculus Quest 2
    • Display Single Fast-Switch LED (1832×1920px per eye) @ 120 Hz
    • Lens Fresnel (FOV: 96°)
    • APU Qualcomm Snapdragon XR2 Gen 1
    • RAM 6 GB
    • Storage 256 GB
    • Audio HTC Vive Deluxe Audio Strap (adapted to fit)
    • Input Touch controllers
    • Tracking Built-in inside-out 4 camera system
    • Connection Wireless via Oculus AirLink, or wired via USB-C
  • 2019-08-16 Valve Index
    • Display RGB LCD 2880x1600 (1440x1600 per eye) @ 144 Hz
    • Lens Fresnel (FOV: 105°)
    • Audio 37.5mm off-ear speakers, built-in microphone
    • Input Valve Knuckles EV2 Controllers
    • Tracking SteamVR Room-Scale Tracking 2.0 (2x Lighthouses)
    • Connection Wired via USB 3.0 and DisplayPort 1.4
  • 2019-05-23 Oculus Quest
    • Display Single PenTile OLED (1440 × 1600px per eye) @ 72 Hz
    • Lens Fresnel (FOV: 93°)
    • APU Qualcomm Snapdragon 835
    • RAM 4 GB
    • Storage 128 GB
    • Audio HTC Vive Deluxe Audio Strap (adapted to fit)
    • Input Touch controllers
    • Tracking Built-in inside-out 4 camera system
    • Connection Wireless via Oculus AirLink, or wired via USB-C
  • 2019-04-25 Pimax 5K+
    • Display CLPL 5120x1440 (2560x1440 per eye) @ 90 Hz
    • Lens Fresnel (FOV: 160°)
    • Audio HTC Vive Deluxe Audio Strap (adapted to fit)
    • Input Valve Knuckles EV2 Controllers
    • Tracking SteamVR Room-Scale Tracking 1.0 (2x Lighthouses)
    • Connection Wired via USB 3.0 and HDMI
  • 2016-06-22 Oculus Rift CV1
    • Display PenTile OLED 2160x1200 (1080x1200 per eye) @ 90 Hz
    • Lens Fresnel (FOV: 85°)
    • Audio Oculus Rift CV1 Built-In Headphones
    • Input Oculus Touch Controllers
    • Tracking USB Constellation IR (2x Sensors)
    • Connection Wired via USB 3.0 and HDMI
  • 2015-06-10 Oculus DK2
    • Display Single PenTile OLED 1920x1080 (960 x 1080 per eye) @ 72 Hz
    • Lens Fresnel (FOV: 100°)
    • Audio None, Headphones
    • Input None, Gamepad
    • Tracking Single IR camera
    • Connection Wired via USB 3.0 and HDMI

VR FBT Hardware

FBT is Full Body Tracking. This will allow you to translate your body movements directly to your avatar by wearing trackers on your body. Fantasic for mirror dwelling or dancing around like an idiot in VRChat.

 

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